FullStack & Unity Developer|QA Tester|UX/UI Designer
I build worlds. From pixel-perfect platformers to atmospheric sci-fi adventures, I craft immersive experiences where code meets creativity.
Selected Work
A curated selection of games I've built, from solo passion projects to published titles.

2026
Developed the complete game UI/UX and an adaptive AI guide using Unity's NavMesh and custom Off-Mesh Links for vertical platform navigation.

2026
An interactive prototype built in Unity 6 where players explore a video game catalog through an interactive sticker album. Includes collectible management and an immersive interface.

2026
A dynamic 2D game developed for a Game Jam where you control a scientist descending into the depths, managing a real-time pain mechanic through supply and antidote collection.

2026
A 3D TPS where accumulating power comes at a price. The more buffs you have, the more debuffs you accumulate. The key is finding the perfect balance between power and chaos.

2026
A mental agility game developed for a Game Jam with a Toxic and apocalyptic theme. Includes random dishes, stats screens, and game over.

2026
A platformer developed for a Game Jam with a companion theme. Includes life icons and an energy bar, menu, controls screens, and credits.

2024
QA of a banking web app for opening accounts and requesting loans: test automation in Katalon Studio, load testing with JMeter, and sprint tracking in Jira.

2024
End-to-end manual QA of a pet e-commerce platform: test case design in Zephyr, sprint management in Jira, and full validation of login, shopping cart, and checkout flows.