Who I Am

About Me

Hello! Virtual worlds, fluid mechanics, and captivating narratives — that's what my days are made of. I am a Technical UI/UX Game Designer and Full-Stack Developer. I combine my solid background in Industrial Engineering and Technical Project Management to design intuitive, highly readable, and juicy interfaces in Figma, and program them directly in Unity using C#. I deeply enjoy bridging the gap between artistic vision and clean, optimized code, ensuring a seamless asset-to-engine pipeline.

I am passionate about creating games that challenge mechanical and aesthetic expectations, caring for every visual and technical detail. I'm always looking for ways to fuse art, logic, and optimization to bring memorable interactive projects to life.

🛠️ My Tools & Technologies:

  • • Game Tech & Design: Unity Engine (C#), Figma, UI/UX Design, Visual Hierarchy.
  • • Languages & Web: JavaScript, Java, TypeScript, Full-Stack Development Architecture.
  • • Version Control & Management: Git, GitHub, Agile Methodologies, Technical Project Management.

I'm ready to collaborate in multidisciplinary teams, bringing fresh ideas, structure, organization, and solid code to the gaming industry. If you're looking for someone with a strong technical vision, management ability, and a deep passion for games, let's build something amazing together!

Valentina Castrillón Aguilar